Number times in the past, I have described wires as the biggest problem that virtual reality currently faces. Most tech titans like Lord Zuckerberg, Master Tim Sweeney, Bill Gates, and Rupert McGee all agree with this perspective. Wires are the bane of humanity and perhaps the biggest problem preventing virtual reality from spreading to the masses.
Although no companies have successfully killed the wire yet, there have been a few contenders like TPCast that have created wireless systems that free users from the bonds of wires. Users that use wireless systems like the Gear VR with virtual reality porn content report much higher wackas-sterbation satisfaction levels yet expensive wireless transmission standards are still dauntingly expensive and hard to find.
Immersive Robotics
A new company called Immersive Robotics aims to kill the virtual reality wire problem with a new approach that uses software algorithms instead of fancy new transmission standards. Such an approach could work with existing systems like the HTC Vive, the Oculus Rift, and even the PlayStation VR. That is if Sony chose to jump onboard the anti-wire train.
As I said, Immersive Robotics software approach uses a software instead of a hardware approach. This has some advantages and disadvantages that I will discuss below. That said, if the big virtual reality companies were to adopt Immersive Robotics technology and use new wireless standards consumers would benefit the most. We would get to 8k virtual reality wireless streaming soon rather than later with a combo approach.
A New Approach
The method that Immersive Robotics uses has many similarities with the compression algorithms that are used to compress video in services that we all use such as Netflix. They are not saying how they are doing this but based on other methods, I can speculate. Services like Netflix compress video streams using algorithms that allow video files to be significantly smaller because, in many scenes, pixels stay the same. In scenes with rapid movement compression, algorithms do not work as well. This is why in scenes with rapid movement, pixelization or artifacts can be noted.
Immersive Robotics must be doing something similar but accounting for user head movement. I would venture to guess that more data is sent and compressed when scenes have high movement and a user’s head rapidly moves. To compress this data, Immersive Robotics could be predicting where the user’s head moves and pre-rendering some of the frames before the user sees them. This would reduce the overall latency experienced by the user. Immersive Robotics claims that their system produces only 2-3 millisecond of latency. Similar predictive systems are already used in Oculus firmware.
Advantages
However this works, Immersive Robotics system has some definitive advantages over other approaches that focus on new transmission standards. They claim that their system has a 95 percent data compression which means it produces sharp videos without too much distortion. Most importantly, this system works over regular wifi routers. This is great news as new wireless standards take a long time to test and get right (not to mention the whole brain cancer thing).
Sooner rather than later, this technology will help VR porn users avert the disaster of the wire. We, as humans and virtual reality porn users, must not continue to generate the disaster of the wirenest. Immersive Robotics needs a partner and believes that if they get one, their system will save us from the wires by late 2017.
JURYSTE99 says
though wires are hassle i know but many people are not ready yet to pay the premium price of wireless headsets.
rociothesuper says
dude you’ll be surprised how willing people are.