Less than a day ago, during the prestigious annual E3 conference, id Software and Bethesda have announced the release of the adult VR game whose immaturely-profane title hits all the right sweet spots and brings a new hope for VR gaming: DOOM, the VFR version (Virtual Fucking Reality, that is).
Those of us who studied and/or practiced journalism and news broadcasting already know that nothing sells better than blood and sex scandals: and the modern iteration of the 90s classic video game is as gory, hellish, and chaotic as can be. While VRPorn.com is specialized on immersive adult entertainment, it’s hard to ignore the immense impact on the industry that such a release will undoubtedly make.
The DOOM franchise is deeply rooted in the VR culture and, according to the original game’s mastermind and lead programmer John Carmack (who would move on to become the programming genius behind Oculus Rift), was always thought as a game that should be played with a virtual reality headset on. As a matter of fact, Carmack is known to have created a VR adaptation of DOOM 3 just to showcase the capabilities of an early Oculus prototype.
Furthermore, the FPS genre in itself is based on the POV perspective (that you can also find in VRPorn.com’s exquisite selection of pornography releases), so the transition to the pioneering video game is only natural.
Back in 1995, when I played the original DOOM for the first time, I was blown away by the graphics, attention to detail, and especially the perspective. Seeing only the hands of the protagonist and moving around to save the Mars base from the invasion of Hell isn’t quite the most desirable experience to have, nor is it the most comfortable situation one can find himself in. However, DOOM has made it so awesome and unquestionably badass that we all kept wondering just how we lived our early lives without the thrill of punching imps and gunning down cacodemons.
DOOM is a precursor of contemporary VR and certainly an early inspiration for today’s immersive experiences. That’s why the likely success of its VFR release will unquestionably boost the success of the sexual entertainment counterpart.
If you take DOOM’s legendary reputation and combine it with the incredible idTech 6 innovations we saw in the 2016 reboot (which was initially planned to be called DOOM 4 and feature a more modern Call of Duty-esque vibe), you get the recipe for a major hit that further establishes the credibility of VR as a gaming platform.
id Software and Bethesda are restoring the faith in the virtual reality revolution’s commercial success by releasing a future champion of highly-detailed gory action.
As far as we can see in the E3 trailer, we should expect a game that’s on par with the nearly perfect 2016 release, but also features touch control integration and a rather interesting teleportation system. None of the additions slow down down the frantic dynamics, though: the game looks as hellish and fast-paced as the original.
Unfortunately, this teaser trailer doesn’t give away too many details. But knowing id Software, this only means that we’re going to be surprised in the most unexpected yet satisfying way possible. They did it with the excellent Wolfenstein reboot, they have blown our minds and exceeded our expectations with DOOM 2016, and it’s probably safe to say that the VFR version will follow the tradition.
The VR platforms that will get this awesome release are Playstation VR and HTC Vive and this is quite a blow for the Oculus owners.
Given the fact that John Carmack has demonstrated the capabilities of early Oculus prototypes on a modified version of DOOM 3, this may seem an odd decision. However, the issue appears to be of legal nature, since Mr. Carmack’s departure has generated a nasty lawsuit: Bethesda (the current owner of id Software) has accused the programmer of taking copyrighted technology to his new job while transitioning from id to Oculus.
While making statements in regards to their conflict would be foolish in the absence of clear evidence, it’s safe to say that not having DOOM VFR on the Oculus is a major blow for the platform. They’re missing out on a major hit.
Nevertheless, we’re happy that the more affordable, popular, but lesser powerful PSVR is one of the platforms that support the game. The fact that such a system is able to run DOOM VFR at a steady 60 fps is a demonstration of id Software’s programming prowess, too! After all, they made Wolfenstein 3D and the original DOOM run on 66-megahertz 486 processors and 8 megabytes of RAM!
In conclusion, we’re more than happy to welcome the modern iteration of DOOM on two of the most popular VR platforms. Maybe that it doesn’t involve raunchy hardcore sex that VRPorn.com would feature, but it expands on the more mature side of the virtual reality entertainment, further establishes trust in the immersive technologies, and will certainly bring a sales boost that the industry needs. So you better watch out and ready your BFGs (Big Fucking Guns, that is) – one of these days Steam and the Playstation Network will unexpectedly get invaded by Hell!
cockeron1 says
it looks like a first great war game for VR, till CoD comes in VR this is gonna be my fav
Morndenkainen says
Actually, I was pretty stoked to hear that Fallout 4’s release date is in October.. There’s already a ton of skin texture mods out for F4 to have nudity, F4SE is out, which lets you have more animations and extends scripts, and if F4VR uses “pretty much” the same engine, it won’t be long before we have our very own post-apocalyptic titty bars…
[deleted user] says
This is a really cool announcement! I was confused at first, thought it was something about Doom and porn. But the new official Doom in Virtual Reality release is worthy of a blog spot. 🙂