Last week, Apple concluded one of its most celebrated events of the year – the Worldwide Developer Conference (WWDC). As expected, the Cupertino-based tech giant made a slew of exciting announcements. They unveiled the ARKit 2.0 with shared experiences, introduced a new AR File format (USDZ), revealed a ‘plug and play support’ for the Vive Pro in MacOS Mojave and much more.
So without wasting any more time, let’s just quickly get to the details of all the announcements.
ARKit 2.0 With Shared Experiences
The Apple ARKit 2.0 comes as part of the iOS 12 offering with a unique feature called ‘shared experiences.’ During the WWDC event, Apple showed a small demo of this feature which offers multi-user support. The demo showed four people playing the LEGO game in the same digital environment. The players can interact with each other as a miniature LEGO avatar in a mix of real and virtual LEGO Buildings.
Apple accurately described this feature by stating “Shared experiences with ARKit 2 make AR even more engaging on iPhone and iPad, allowing multiple users to play a game or collaborate on projects like home renovations. Developers can also add a spectator mode, giving friends and family the best views of AR gameplay from a different iOS device.
Persistent AR will also change the way consumers interact with AR apps by creating opportunities to leave virtual objects in the real world to which users can return. They can start a puzzle on a table and come back to it later in the same state or create an art project over the course of a few weeks without starting over each time.”
Now, what my naughty mind immediately thinks off is that this ‘shared experiences’ feature will certainly be useful for a gang-bang session in VR Porn.
New AR File format USDZ
At the WWDC 2018, Apple also unveiled a new AR File format called USDZ (or Universal Scene Description). The USDZ AR file format is a ‘zero compression’ encrypted zip archive supported across the iOS platform and thus works throughout the range of iPhone and iPad devices.
The AR file format is mainly focused on sharing AR content as well as integrating with other Apple ecosystem apps like Safari and Mail. The new AR file format was developed in coordination with animation specialist Pixar and thus allows users to place 3D models in the real world. “It’s something like ‘AR quick-look,” explains Apple’s Craig Federighi.
The Universal Scene Description (USDZ) AR file format will also be available and supported on Adobe’s Creative Cloud set of applications and services. During the WWDC event, Adobe‘s Executive Vice President and CTO Abhay Parasnis said: “With Creative Cloud, designers and developers will now be able to use familiar apps – apps that they know and love, like Photoshop or Dimension – to create amazing AR content, and bring it easily via USDZ.”
Apple Adds ‘Plug and Play’ Support For Vive Pro on MacOS Mojave
During the developer conference, Karol Gasiński, part of Apple’s GPU Software Architecture Team, announced that the Vive Pro VR headset will be getting ‘plug and play’ support on the latest version of MacOS named ‘Mojave’ which is expected to launch later this year.
Karol said: “We’ve been working very closely with both Valve and HTC to make sure Vive Pro is supported in SteamVR runtime on MacOS.”
All the latest Mac computers come with VR Ready GPUs and the MacOS version of High Sierra. They also allow older systems to add external eGPU’s to achieve VR readiness.
hardvr says
Apple needs to catch up! I’m glad to hear they have some cool stuff in the works.
durrorph945 says
support for vive is a great move for vr porn
expergs says
good to know. thanks