Facebook is going totally Matrix on us! At this week’s F8 Conference, Facebook revealed some far out plans regarding the inclusion neural interfaces that will eventually be included in virtual reality systems. Facebook’s new brain interface for virtual reality may be a while off but when it does hit the market, it could change things forever.
Because Facebook’s new approach to virtual reality is being detailed over the next few days at the F8 Conference, I will be exploring the topic of human-machine interactions in greater detail while providing updates on Facebook’s announcements over the new days. Furthermore, because their approach to virtual reality is potentially groundbreaking and world-changing, I will be exploring the topic of human-machine interaction in detail while considering what this means for the future of virtual reality porn, and consequently human sexuality and human relationships in general.
Human Machine Interfaces: Relationship between Human and Tool
Facebook is working on an issue that has been explored by computer scientists, neurologists, interaction experts, and psychologists since the dawn of computing itself. More specifically, Facebook is hoping to contribute to and redefine the paradigm of human-machine interaction. Although computers are new additions to human society, tools, which computers are at their core, are a key staple of human society.
Therefore, to understand the bigger picture, I consider computers primarily as tools. Many scientists, anthropologists, philosophers, and historians argue that the ways in which we interact with our tools are just as important as the tools themselves. In other words, the relationships we as humans have with our tools is key to understanding people and tools themselves.
Delving Back: The Earliest Interfaces
Since primates first started picking up sticks and using them to eat ants, to smash things, and to hit other primates, tools have greatly aided entities needing to accomplish a variety of tasks. Archaeologists know that roughly around 2 million years ago, humans began to smash rocks together to create simple stone tools. Called Oldowan technology, the earliest human tools were used for a variety of purposes that were beneficial for food processing, hunting, digging and chopping implements.
That said, these tools were not easy to use. It took a fair amount of skill to find the right kind of rock that would break in a way that would produce sharp edges. Additionally, there were a variety of skills involved in producing sharp edges on the rocks. Although such tools were extremely simple, using the finished tool was not easy either. Using Oldowan tools required skill, strength, and practice.
In many cases, the most useful Oldowan tools were sharp flakes that chipped off of larger stones. These small sharp flakes were used as simple knives for cutting flesh, hides, and other tasks related to butchering. Oldowan flakes greatly aided early humans food processing allowing them to capture more calories from their environment.
The Key Feature
Often overlooked is the fact that early flake tools required a special human-tool interface to be efficiently produced. Anthropologist Dennis O’Neil notes, “efficient use of this percussion flaking technique requires a strong precision grip. Humans are the only living primates that have this anatomical trait.”
What does any of this have to do with Facebook’s VR neural interface?
Well, as archaeologists have discovered that a special anatomical feature was key to creating an interface, Facebook is actively exploring the anatomical and neurological structures that will allow us to interface with machines and computers in a more intensive and dynamic manner. As I will discuss in upcoming posts, the resulting interfaces will provide massive new possibilities for relationships between humans and computers.
In my estimation, Facebook’s research will provide VR porn developers awesome new technological capacities within 10-20 years. In posts later this week, I will detail how interface breakthroughs will lead to a whole new genre of adult virtual reality entertainment that will change human relationships and human sexuality in ways that were inconceivable in the past.
gkvaentre says
Human-machine interaction is a huge thing for virtual reality. Imo, we are still far away from perfecting that. But who knows what Zuckerberg is up to, right?!
VRTechie says
This is just the beginning… Looking to the estimated speed with technology is expected to grow, such a brain machine interface seems inevitable