2 weeks ago
Agree with one of your best. One of the best AI out there currently. Love to see the same with less variations in AI models. Same model etc.
One of your best so far
3 weeks ago
I will never understand what bureaucracy is stopping you guys from just ditching the real life model and just fullscreening the slop. Some other channel will figure that out before you and get massive amounts of views.
3 weeks agoCount_Spermula_uzv9
Doubt it.
2 weeks agoVRhythm
yeah why trust the customer am i right?
last weekCount_Spermula_uzv9
If there is bureaucracy stopping me, then so too would it be true that bureaucracy would stop all other channels. Therefore I doubt it that any other channel would 'figure it out'.
This song is not AI.
You music sound like that Mula OpenSource AI music gen or MusicGen from Meta open source. Don't worry, if you are a suno pro user you still own copyright .. I'm pretty sure SUNOs model is well homogenized now, I cant detect any copyrighted generations in it. That's why AUDIO was nailed first, it was blantly derived directly from commercial content. I have pro memberships on both, full year in AUDIO, UMG put DRM on the audio file generation, but you can use suno to cover the UDIO generatioin, Five been experimenting with it. You could even try covering tunes from the 1930s in suno, they come out sounding modern like Caravan Palace..If you look my real name up on the internet archive, Ime also you on Youtube, everything I release I put into CC😛DMark1.0 which is the public domain model the internet archive uses. I have plenty of eem,chiptune, hard rock, even stuff that sounds like known musicians, like Billy Joel and Boz Scaggs.
This looks good, but it seems like its using a 2D to Stereo 3D converter with a threshold of about 3% scale to detect the angle of the surface edges with respect to the background. it seems the textured surfaces are using a surface normal shader cause there is no surfve texture at the edges , possibly cause it would interfere with the Stereo conversion. Be sure to use normal based texturing and anisotropic shading, cause bump mapping usually just bakes the lighting into the surface. it looks good on the wide leathery part of the back thigh.. The lack of edge texture in the hair and suit reminds me of the early days of 3D animation when cloth simulation was a luxury.. You could try some sort of post production effect like normal based glitter or silver streams, do it after the surface dimension is extracted. You could also try using a RGB normal map. Projected onto your guide model Violet, to hint at the surface angle and get rid of that gradiant ramp from the background to the surface.
the two left models feel like they were done using guide images from a distance, the right one was more convincing cause it. Doesn't have that 2.5D embossed feel.
pure fantasy! love it
Slop.