Although we have yet to see any physical Lenovo product, for virtual and augmented reality, to hit the shelves, the Chinese giant already has a few official statements up its sleeve.
Earlier this year, the company announced its plans to unveil its own
Windows Mixed Reality headset based on the Windows Holographic platform. Moreover, Lenovo has also
joined hands with Google to make a standalone VR headset. Both these headsets are expected to arrive in the market by the end of 2017.
However, amidst all these expectations and waiting, Lenovo, at its annual Tech World conference, has come forward to announce its Augmented Reality headset named daystAR.

Image Credit: Lenovo
Lenovo's AR Headset daystAR Offering

Image Credit: TheVrSociety
Quite similar to the HoloLens, daystAR is an augmented reality headset that features optical display and as per Lenovo, it has an
“independent vision processing unit and free-formed surface lenses with a 40-degree field of view.”
Folks from Engadget got a try a non-functional model with four different metallic colours. From the images, the model shows up a sleek profile, a turn-wheel adjustment strap and few visible sensors, which we expect will be used for locating the wearer's place in the 3D space.
A wheel at the top of the headset is used for adjusting the variable distance between the two eyes.

Image Credit: TheVrSociety
In addition to the hardware, the company has also teased its AR development platform wherein daystAR developers will be able to create applications for several different uses. Lenovo is offering features like Cloud Object Recognition, Remote Assistance, Multiplayer Interaction, and 3D Content Manager. Using these features, you can scan, upload, and edit 3D content through the platform.
Having understood the potential utility of AR tech, major tech giants are now actively investing in this infrastructure. This should help ensure that there won't be any content shortages to slow the adoption of AR Tech. Lenovo, who is known for adopting new technologies in an early stage, wants to gain an early competitive edge in AR and is looking to make strong inroads in VR by collaborating with major giants in the tech industry.