Oculus is working on something new – a controller system that could change the way we control virtual reality applications, games, and adult entertainment. Although Oculus is now producing consumer products, they are not done experimenting. Their research and development lab is going strong and new virtual reality technologies are in the pipeline. Most of what Oculus is doing to better the future of VR is being kept secret. However, leaks and patent applications give us glimpses of what they are working on.
It appears they are working on a new and improved control system. The Oculus Rift controllers were quite late to the party last year. That said, in my opinion, they were worth the wait. They provided a granular hand tracking system that was comfortable, light, and very precise.
The Oculus Rift controllers could even monitor whether you were touching elements of the controllers. Game developers often took advantage of this and represented the placement of your fingers in the game.
A New Oculus Controller
Apparently, Oculus does not think this is enough. Their new patents indicate that a highly innovative and detailed VR hand controller system is on the way sooner rather than later. In their patent filing, Oculus described their new system as:
A control for a virtual reality (VR) system contacting areas of user’s body is comprised of one or more materials having different stiffnesses at different positions of the control. In various embodiments, portions of the control contacting an area of the user’s body with a relatively limited range of motion comprise stiffly woven material to limit movement of the control.
Conversely, portions of the control contacting an area of the user’s body with a relatively larger range or motion comprise softly woven material to allow the control to more easily move as the corresponding area of the user’s body moves.
Glove Controllers?
This description makes more sense if you think of it in terms of a glove controller system. The patent filing figures indicate that this is exactly what Oculus is designing. In other words, they are designing a unique glove control system. In the past, tech companies have played their hand and produced a variety of glove-based controller systems. All of them have failed. Does anyone remember the Power Glove?
For those who were born after the 90s, the Power Glove was a Nintendo glove controller that famously flopped after Fred Savage (of the Wonder Years) famously and proudly wore it in the 1980s video-game movie “The Wizard.” I am surprised to see Oculus jumping on board with hand tracking after the miserable failure of hand tracking solutions in the past.
That said, hand tracking does make more sense for virtual reality rather than traditional console games. Virtual reality is supposed to be an immersive entertainment paradigm. To do this, most people appear willing to deal with a variety of bodily discomforts that are not usually associated with electronic media mediums.
For example, people are willing to wear funky plastic headsets on their face and heads for hours at a time to get the full VR experience. Perhaps, if people are willing to cover their faces and heads with plastic they might also be willing to wear some funky gloves as well.
If this is the case, Oculus could be onto something here. A dynamic glove system could make a variety of virtual reality applications, games, and adult entertainment experiences much more immersive and entertaining. For adult applications, hand control could lead to nuanced and precise manipulation of 3d character models which could be very erotic or bonerific.
Beyond manipulating 3d objects, hand controllers could be used to track hand strength and hand orientation. If used in conjunction with 3d porn or POV videos, precisely tracked wack-races could soon be possible.
VRTechie says
Looks interesting… Better hand and finger tracking means more immersive interactivity in the virtual world
VRJunkie says
interesting how people figure out things in the name of pornography
navegp says
I think this is really good to implement right now. I just can’t imagine yet how developers will face the limitations. Would there only be set choices of movements? Idk, but that would really hurt immersion.