WebXR Hand Tracking Guide: https://vrporn.com/quest-2-webxr-hand-tracking-tutorial/
A mysterious invitation to a secret establishment is mailed to you by a friend. Being the type of person to try anything at least once, you decide to take a look. You arrive at a seemingly regular studio. As you step inside, you are greeted warmly by an attractive secretary with purple hair. She hands you a remote-like controller and leads you to a dimly lit empty room with grid lines. She leans in and whispers in your ear, “Welcome to the Dream Playroom.”
Customize, pose, and play. Press the blue “Stream Game” button to open the experience in a new tab. Once the game loads, select your settings and start playing.
Key Features of Pose Creation:
– Make your own sex position with infinite variety.
– Create scenes with multiple girls.
– Save your scenes to your browser and restore them anytime.
– Choose various sound sets to your liking. Various Japanese voices and western voices are provided.
Key Features of Gameplay:
– Color Customization (hair, skin, eye, clothes, and more)
– Oculus Quest Hand Tracking supported – Sex is controlled by jerking your hand
– Use Collection button to easily switch between various sex positions of your choice.
– Cum in game using hand gestures, you don’t need to use a menu to climax
– Adjustable boob size and boob physics
– Body sliders to adjust the body shapes
– Game is still playable using other headsets without hand tracking using Auto Mode
– Hide Menu Option on the start menu : removes the overhead menu button
– Use the costume menu to strip or change the girl’s clothes.
Developer tips to get the best experience:
– It may take 3-7 strokes for the game to calculate your hand movements.
– Make use of the “Insertion Rate”, “Insertion Threshold” settings to adjust speed and timing.
– Quest users may want to decrease resolution, turn off shadow or Realtime light effects to increase frame rate.
Compatibility:
– Oculus Quest (Hand Tracking Support)
– Meta Quest 2 (Hand Tracking Support + AR)
– Meta Quest Pro (Hand Tracking Support + AR)
– Oculus Go (Posing is not supported, only Play Mode is supported)
– Pico 4 (no hand tracking, no AR)
Variable Functionality Headsets:
These may work at times.
– Steam VR [Index]
– Oculus Rift (Microsoft Edge)
– Oculus Rift S (Microsoft Edge)
– WindowsMR (Microsoft Edge)
– HTC Vive (Install Firefox Reality from Viveport) or (Microsoft Edge)
Music used in trailer:
– half.cool – Sharp Edges
– Kwon – Pluckandplay
– Bad Snacks – Shibuya
– Bad Snacks – Wallflowers
– Bad Snacks – Mizuki
it won’t go past the calibration screen 🙁
It looks like the controller-disappearing problem which started several months ago. I also have that problem from time to time. You can’t get past because controller is not active. Exit VR using the system button on the controller, and enter VR again. It is likely recovered.
Personally, I think Meta patches their device too often like it’s thier favorite hobby. Something’s bound to break with frequent patches like that.
Great job! i’m not very good in English but it’s ok no problème for me and no glitch
Today I heard about a glitch once again. But I’m still not seeing any issues on my devices. Here’s one thing you can try: Enter chrome://flags and choose “reset all”. Resetting the browsers may fix some issues.
This is truly my favorite game but There is a problem with this game.I’ve noticed in vr mode it seems to have a lot of lagging. But everything was working fine. The other day Whatever you have a chance , could you look into it and again.I have to say I love this game It has a lot of potential.
Hmm.. Two users at the same day? Something could be up. I’ll take a look.
I did some testing on Q3,Q2 and AR,VR modes. I didn’t notice anything different. The comment below says ‘glitching’. I get that the program drops out often. I don’t see that symptom, either.
Regarding the lag, I found a bug. In posing mode with three characters, when I grab both of the legs and rotate them continuously for a minute, the program gets really slow. But it recovers when I go to other modes. This is a bug, but I don’t think this is your symptom. It’s not that serious.
The only real problem I’m having is that sometimes the game starts without the hands. I need to quit VR using the controller, then enter VR once again.
It looks okay to me, but I wouldn’t be surprised if some users are having problems. This is a complex device with a lot of random troubleshooting. Meta must fix this someday if Quest is to become something they hope it to be.
I’ll keep monitoring the situation. I haven’t heard anything on the developer site yet. You can visit the developer site to test out the recent build.
Something is wrong. It seems to be glitching out a lot.